Damage will never be reduced below 20% of the initial incoming amount. Many creatures also have natural DR.ĭamage Reduction is subtracted directly from all incoming damage E.g., a hit that initially does 20 damage to a target with 7 DR will be reduced to 13 damage. It is usually derived from armor, but it can can be raised through magic, abilities, talents, and items. 2 Buffs in Pillars of Eternity II: Deadfireĭamage Reduction (DR) is the primary means of reducing damage from a hit.1.6.2 Potions – consumable only during combat.1.6.1 Foods and Drinks – consumable only before combat.1.2 Passive abilities and talents learned via level-up (any character).
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