![]() ![]() The current faction can be determined with Players can additionally join factions defined by issuing a chat command "!factionname".Īfter a faction is joined it can't be left until a server restart. Players, Mutants/Animals and Bases have each been assigned a built-in factionĪnd the damage caused between those factions is controlled in detail by a damage multiplier We added a system that can support of multitude of scenarios like PVE, factions or Wm_timeScaleWeather speedscale Scale of weather speed (The weather speed is independent of day/night speed) Wm_timeScaleNight speedscale Scale of night speed (relative to day) ![]() Wm_timeScale speedscale Scale time of day speed Use 24-x for real negative offsets (as positive numbers) Wm_timeOffset hours Can be used to offset time from system time on server start up Wm_forceTime hours Can be used to freeze time to a specific hour X | See weather pattern list (needs to be a number) 1 | Means random pattern selection cycle (Default) Wm_pattern x Can be used for constantly force a weather pattern. See Available Weather Patterns above for more info. The number 0 will automatically select one. Wm_startPattern # or name Can be used to immediately start a weather patternīy name or number. steam_inventory_enable Disable or enable Steam Inventory Service on Whitelisted servers.g_gameRules_bases Disable base building.sv_msg_death Display a message upon a players death.sv_msg_conn Display a message upon the player connecting.These commands are available on any self hosted server or any i3D hosted server with whitelisting enabled. sv_allow_prone - set to "1" to enable prone - default 0 (off).g_maxHealthMultiplier - scales the default health for a player - default is 1, don't go beyond 5 - experimental.g_playerWeightLimit - the maximum amount of weight a player can carry - default is 40 (kg).as_corpseRemovalTime - the time in seconds until an AI corpse is forcibly removed - default is 300.as_corpseCountMax - the maximum number of AI corpses that can exist at once - default is 20.ism_maxCount - range 0 to 5000, the maximum number of item spawners that can have a spawned item concurrently - default is 750.ism_percent - range 0 to 90, the percent of item spawners that can possibly spawn loot - default is 20.pcs_maxCorpseTime Maximum time before a player corpse will despawn - default 1200 (in seconds).pcs_maxCorpses Maximum number of player corpses - default 20.asm_hordeCooldown Set the cooldown on spawning hordes - default 900 (in seconds).asm_maxMultiplier Set the multiplier for the AI spawner max amount - default 1.0.asm_disable Disable the AI spawner manager system - default 0.asm_percent Set the AI spawner location percentage, default: 33 (max is 90) - this helps control the AI spawn density.g_craftingSpeedMultiplier Scalar for the crafting times - default 1.0.g_playerInfiniteStamina Infinite Stamina - default 0, 1 means infinite.g_playerTemperatureEnvRate Temperature environment rate per sec - default 0.0005.g_playerTemperatureSpeed Simple overall temperature regulation speed (effects body+env equally) - default 1.0. ![]()
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